Super Castlevania Iv Japanese
(359); Platformer; 1991; US title: Super Castlevania IV; Japanese title: Akumajou Dracula; Japanese title (kanji): 悪魔城ドラキュラ; Publisher/Maker: Konami. Super Castlevania IV Japan Edition - Super Nintendo - Konami VideoGameX.
GAME INFORMATION | |
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Game Name: | Super Castlevania IV Uncensored |
Region: | USA |
Console: | SNES |
Game Release: | 1991-12-04 |
Genre: | Action, Platformer 2D |
Publisher: | Konami |
Languages: | English |
Image Format: | SFC/SMC |
Downloads: | 2,517 |
Users Score: |
Description:
Super Castlevania IV Uncensored is a Action/Platformer 2D video game published by Konami released on December 4, 1991 for the SNES.
Patch Released by: ShadowOne333
Release Date: July 08, 2016
Patch Version: 1.0
Last Modified: July 27, 2106
This is a hack that has restored most of the censored content from the USA release.
- All of the crosses in both backgrounds, coffins, gravestones, etc have been restored.
- The green goop has been ditched in favor of the blood in level 8-1-1 and 8-1-2.
- The Stained Glass from the Continue screen has been restored to its Japanese counterpart sprites.
- The Font has been modified to match that of the Japanese release as well.
- The Stage Select screen has been completely reworked and translated.
I also included the original USA Rom. See if you can spot the differences. You can tell in the beginning after the title screen on top of the tombstone. Of course it’s in the first screen shot too.
Screenshots:
Super Castlevania IV Uncensored (USA) SNES ROM Download:
Filename | Filesize |
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1.36 MB |
Single playerSuper Castlevania IV ( 悪魔城ドラキュラ, Akumajō Dracula ) is an action/adventure platformer game developed and published. It is the eighth entry in the series, and the first of two Castlevania games released on the console. In Japan, the game is simply known as Akumajō Dracula - this title was chosen in order to signify a 'back to basics' approach for the series. The game was released in Japan on October 31, 1991, in North America on December 4, 1991, and in Europe on November 23, 1992.The game has been re-released several times over the years.
It was re-released on the in 2006 for the, in 2013 for the Wii U, and in 2016 for the. In September 2017, it was included on Nintendo's Super NES Classic Edition. The game is also included in the cross-platform, released on May 17, 2019.As a result of the above mentioned 'back to basics' approach, the game recycles the basic plot and protagonist of the original released on the: has awoken from a 100-year slumber and vampire hunter sets out to seal him away once again. However, the game features entirely new levels and enemies, as well as an almost completely original soundtrack. Therefore, the game can be considered to be a wholly separate entry in the Castlevania franchise.
Contents Plot Japanese versionThe story is set in. The following is translated from the original Akumajō Dracula Japanese manual:During the middle ages in Europe, there was once a peaceful small country named. A country associated with the legend of. Once every one-hundred years, there comes a time when the power of good is weakened, and pray for the resurrection of the.
And with each resurrection, his evil power grows stronger. In the past, he has taken several forms in this world with each resurrection. However, when the entire world is covered by many dark clouds and the Demon King rules the dark evening, the has always come forth to oppose him.
The Belmonts had always defeated Dracula in duels to the death, banishing him from the living world for another hundred years; when those years were over, prosperity would once again be covered by shadows. Transylvania suffers a continuous disaster. One day, the village is shrouded by a dark thunderstorm, and a stroke of lightning quickly silences the town. In that very instance, the dark powers have brought back the powerful Prince of Darkness, and along with him, a powerful demon army. To help solve this crisis, the young heir of the Belmont clan, has vowed to liberate the mortal world. Although overwhelmed by the task set before him, Simon nonetheless arms himself with the containing mysterious powers inherited from his ancestors and sets out for the.Simon, with the Vampire Killer whip, successfully defeated Dracula and his demon army. Or, so he thought (see for the continuation).North American versionWhen the game was localized in North America as Super Castlevania IV, the story within the manual and prologue screen was modified in order to make it take place after.
This is reflected in the last line of the prologue screen of the game, when it says it is 'time once again for to take up his.' Although Super Castlevania IV is considered a remake of the original in the Japanese Castlevania timeline by current director, Konami USA had not reflected it, and it remained a canon sequel to Simon's Quest according to Konami USA, up until it was removed with the release of the recent official Xtreme desktop timeline which brings the series closer to Koji's vision. Quoting the U.S. Manual for the game:EVIL LURKS IN THE DARKNESS.In the small country of there is a legend which says that every 100 years the forces of Good mysteriously become weak and the forces of Evil gain a foothold into our world.
The evil manifests itself in the form of one of the most feared characters to roam the earth - the!Every 100 years Dracula is revived and grows stronger and stronger. His goal is to turn all humanity into creatures of darkness, to be ruled under his iron fist. He has appeared in this world many times, and there are many people who fear that in his next appearance, he may be unstoppable.There is one group that has always been around to see that Dracula is defeated, the. For generations the Belmonts have passed along the secrets and skills of vampire-hunting to the eldest child of the family. While many of the Belmonts have lived peaceful lives without encountering Dracula, they remain prepared. There are occasional skirmishes with lesser monsters, but the Belmont clan has always emerged victorious.Now, 100 years have passed since the last battle between Dracula and the Belmonts.
Transylvanians are reporting mysterious sightings of odd creatures appearing under the cover of darkness. As Spring approaches, the citizens prepare for a traditional celebration.Unbeknownst to them, an is holding a ceremony in the old destroyed abbey outside of town, attempting to revive the. As they carry out their ritual a dark cloud descends over the countryside. The sinister group stirs itself into a frenzy of mysterious chanting and pagan dancing, then lightning strikes the abbey. The ground bucks under their feet, and the abbey walls shudder. Once again, Dracula is revived!It is time once again for Simon Belmont to call forth the powers of good to aid him in his battle.
Armed with his mystical whip, his courage and the centuries-old knowledge of Belmont family training, he sets forth on his mission. GameplayThe controls have been improved from its predecessors. These include the ability for Simon to now whip in eight directions, as well as keep the whip held out if the player holds the attack button.
Holding the whip out lets Simon swing or spin it around, allowing the player to easily block enemy projectiles, or hit enemies rapidly (albeit for less damage than a normal strike), this would later become a staple for whips in later games. In addition, Simon can latch his whip onto grapples, letting him swing over various obstacles.Like most Castlevania games, Simon can use and grab whip power-ups. Sub-weapons are powered by the hearts found in candles and from slain enemies. Since the control pad is used to aim the whip, another button is used to attack with sub-weapons, rather than pressing UP and the attack button. The more powerful sub-weapons require more hearts to use. Whip power-ups increase the strength and length of the whip, as expected, and are usually found in candles.Simon's jumps can now be controlled in the air, to a limited extent. This opens up the possibility to dodge and maneuver away from danger.
This allows for high scoring, arcade-style affairs.But a series that means the most to me is the NFL Blitz series, specifically NFL Blitz 2000. A game I grew up with was NFL Street on the Gamecube. Nfl blitz 2000 ps1. The game has no clock and the first team to 36 points wins, which is genius design. Lukie GamesMy Twitter handle was named after the NFL Blitz series, and how could it not be? Unfortunately, Electronic Arts has a monopoly on NFL video games, so no one else gets to make licensed games these days, and that’s a shame.In terms of classic football video games, there’s the obvious ones; Tecmo, NCAA Football 14, ESPN NFL 2K5, and Madden NFL 2004.
Simon can also climb stairs in mid-jump, as well as crouch while moving forward.In addition, if the player presses UP on the directional pad to climb a set of stairs, while also pressing the directional pad for the direction away from the staircase he is facing, Simon will appear to ' up the stairs, which many see as amusing. The main antagonist and final boss of the game.GraphicsSuper Castlevania IV is notable for its graphics, displaying effects such as multi-scrolling backgrounds, animated objects in the distance, and very complex and diverse colors and shapes in its levels.
The game takes on a darker, more eccentric mood than prior games in the series. Stage 2, for example, features multiple storm clouds that zip by, and later an animated river path in the background and foreground that spills little waterfalls. Additionally, Super Castlevania IV was the first Castlevania game to use the Super NES' Mode 7 feature. Its effects can be seen in Stage 4, a level which seems to twist and turn in both 2D and 3D throughout. Enemies and objects have many animations, such as the treasure boxes in the Treasury level.Level designFollowing the model set by the previous games, Super Castlevania IV employs the usage of many the series' recurring elements, such as moving platforms, pits with spikes, and stairs that one can traverse only by pressing the Up or Down direction on the D-Pad.Unique to Super Castlevania IV's level design is its connection with Simon's whip, the Vampire Killer.
Occasionally, objects, similar to door knockers, will appear in the player's view, and the player must use Simon's whip to grab onto them, and swing across pits and such to gain access to the next part of the stage.