Thimbleweed Park Gameplay
Jump to Gameplay - Gameplayedit. Similarly to early graphic adventure games, the game features a verb list. The player characters are controlled. IGN's Thimbleweed Park complete strategy guide and walkthrough will lead you through every step of Thimbleweed Park from the title screen to the final credits, including every collectible location.
Part Two of Thimbleweed Park is a lot longer than Part One and contains a lot more content and puzzles to solve. Fear not though, the walkthrough below should get you through any areas that stump you!Objective: Take a Picture of the CorpseBegin by taking control of Agent Ray and execute the command ' GIVE POLAROID CAMERA TO AGENT REYES'. Then with Agent Reyes ' USE FILM' in the ' CAMERA' to combine the two items and finally ' USE CAMERA' on ' CORPSE' to snap the picture. Before leaving you can ' PICK UP' the Whiskey Bottle lying on the ground, but you won't actually need it in this part of the game. However it's a good idea to pick up most items as you find them so that you don't forget where they are later on. With the picture now in your inventory you're good to make your way into town.Objective: Go to Town and Meet the ResidentsWalk right on the street and feel free to ' PICK UP' any items you see along the way.
There are achievements for either picking up no dust particles or getting 75 of them so be warned if you pick one up you'll mess up your chances of getting the former of those achievements. If you decide to skip these items that's okay for this part, but do make sure you ' PICK UP' the ' BOTTLE'. Continue walking right, talk to the Pigeon People, and finally enter the Town.Once you arrive in the Town you'll meet the Sheriff and he'll take you to Town Hall to talk to the Coroner. Inside the Coroner's Office you'll learn about his three computers and then he'll ask you to go up to the Sheriff's office to learn about the last computer. Before doing that ' OPEN' the ' FILING CABINET DRAWERS' to get one of the ' Fingerprint Items' which you'll need later in the game.Inside the Sheriff's Office talk to him and afterwards ' OPEN' his ' FILING CABINET DRAWERS' in order to find the other ' FINGERPRINT ITEM'.
Now you're free to explore the town and do whatever you want, but to be efficient you can also follow the steps in this walkthrough. With either agent head outside to Main Street and continue right until you see the Pigeon People again. Talk to them and find out you need the ' WC-67 Tube'. You can get that a bit later, for now head to the Diner. Once inside talk to the lady and she'll transition you to the flashback sequence featuring Ransom the Clown.Objective: Ransom the Clown's FlashbackOnce you gain control of the Ransom ' PICK UP' the ' CLOWN NOSE' off the clown doll in the upper right corner. The ' OPEN' the ' POSTER' in his room to reveal a safe.
' PICK UP' the three ' NOTES' on the bulletin board. Head outside the trailer and make your way to the main tent and go into the Backstage Entrance. Inside ' PICK UP' the ' MONEY FROM SWEAR JAR' and ' USE' the ' MAKEUP' and ' HAIR GEL' on the table to complete a couple of objectives. Leave the tent and head left until you find Carney Joe. Talk to him about the Joke Book and Money you owe him, but most importantly find out how many kids he has.
After the conversation read one of the notes you picked up earlier that contains three clues, with the last one being 'how many kids Joe has' (the first two clues will be random). The clues indicate three numbers that turn out to be the safe combination. Once you figure them out head back to the trailer and ' OPEN SAFE' to get the rest of the money.Return to Carney Joe, give him the money and he'll give you the Joke Book. Finally head back to the tent, enter the stage and just keep insulting people until the flashback ends.Objective: Continue in the TownOnce you gain control of the agent you can leave the diner. Using whatever agent picked up the Bottle, head to the far right of Main Street and head to the Outskirts.
Enter the Convenience Store and ' GIVE' Leonard ' THE BOTTLE' so that he'll give you the ' NICKLE'. One more thing you can do is head up B Street with either agent. Enter the Cake Store and talk to the lady inside.
Tell her you need a tube and then select the ' WC-67' model. One you have that return to the Pigeon People, ' GIVE' them the ' TUBE' and they'll fix the hydrant, opening up A Street.With Agent Reyes, head right on B Street until you reach the Bus Station. Talk to the lady on the bench and convince her to tell you what she knows. This will trigger another flashback featuring Dolores.Objective: Dolores' FlashbackOnce you gain control of Dolores head out of the room, down the stairs and outside. Go to the mailbox and get the ' MAGAZINE'. Before going back inside ' PICK UP' a ' LOG' and the ' GAS' sitting outside of the front door. Enter the door under the stairs to get to the kitchen.
' OPEN' the cabinets until you find a ' GLASS' and ' PICK IT UP'. Also ' OPEN' the fridge and ' PICK UP' the ' BROKEN KETCHUP BOTTLES' and then the ' HOT SAUCE' behind it.With these items head back to the hall and answer the front door to get a ' LETTER' from the mailman addressed to Chuck. Read the ' MAGAZINE' and discover the job listing inside. Head back to your bedroom and ' USE' the ' COMPUTER' to begin the job application.
Once you get to the hard programming questions back out and head out of the room, down half of the stairs and into the Library. ' USE' the machine to find out where the book you need is located and then ' PICK UP' the sign attached to the staircase.Head up the stairs and find the section you need and find the correct book named after the company you're applying to. Back in the bedroom read the book and memorize what it says (maybe take a screenshot). Continue the computer application and use the book to answer the programming questions (if you forget an answer just back out and check the book). Once you successfully finish the application print it out. Unfortunately there is no ink. ' PICK UP' the ' INK RIBBON' on the ' MACHINE' and leave the room.Make your way to the very far right door and enter it to meet Chuck and your dad.
After their argument ' PICK UP' the ' INK JAR' and then leave the room and go down the stairs to the Fire Place. ' USE' the ' LOG' in the ' FIRE PLACE' and then ' USE GAS ON LOG'.
Louis in 1933, 'King of the Hill' is like a light kids version of 'The Pianist' (it's even got Adrien Brody!). The film centers around the 12 year-old Aaron Kurlander, and his family - his mother, father, and younger brother, Sullivan. King of the hill movie.
Then ' OPEN HOT SAUCE' in order to ignite the fire.Go into the Kitchen and ' USE SINK' and then ' USE GLASS ON SINK' to fill the glass with water. ' OPEN' the ' MICROWAVE' and ' USE THE GLASS AND LETTER TO CHUCK' on the ' MICROWAVE' in order to place both items inside. ' USE MICROWAVE' and then ' OPEN IT' to see that the steam melted off the letter's stamp. Grab both items and return to the Fire Place. ' USE GLASS ON FIREPLACE' to extinguish the fire and ' PICK UP SOOT'.' USE GAS ON INK BOTTLE' and ' USE SOOT ON INK BOTTLE' to create Ink. Then ' USE INK RIBBON ON INK' and return to your bedroom.
Put the Ink Ribbon and Paper back into the printer and print out your application. ' USE STAMP ON APPLICATION' and return to the mailbox to mail it.Once you get the letter in the mail head to your room and keep telling Dolores to open it until she does. Finally head to Chuck's room and talk to him, ending the flashback.Objective: Find a MapOnce you gain control of the agents again have one of them walk into the Alley on the left side of the Diner. That agent will get abducted and you'll have to drag out some time until you can switch to control them. With the agent you can control make your way to the same Alley and ' PICK UP' the agent's ' NOTEBOOK'. Then make your way down A Street.Head into the Post Office and talk to the Mailman, revealing to him you're a fed. After the conversation grab the ' TAPE' off his counter.
Continue one down the street and talk to the Drunk Guy and the Madam to learn of two more objectives you can do later in the game. Make your way back to Main Street and keep your eye out for a ' DIME' in the street. The dime's location is randomized so it will end up on any of the three town streets, usually B Street.Once you find the ' DIME' and enough time has passed you can switch back to the abducted agent. Head right in the Sewers and climb the ladder.
Switch to the other agent and have them travel back to the Convenience Store where there is a Sewer Grate outside. ' LOOK AT' the 'SEWER GRATE' and you'll discover the other agent. ' GIVE' the agent the ' DIME' you picked up off the street (if you don't have the dime just look around the city streets for it). With the above ground agent head back to B Street and find the Payphone.Switch agents and travel left into the Sewers until you find a ' RED BOX' you can ' OPEN'.
On the wall is a person to call in case of emergency. Switch agents and ' USE' the ' PHONE BOOK' to look up the emergency name and find the number. Switch agents again and ' USE DIME IN PAYPHONE' to call the correct number (again its randomized).
Doing this will result in the Sheriff coming to save you.With the agents reunited give the abducted agent their notebook back. Have one agent go into the Sheriff's office in Town Hall and have the agent carrying the ' NICKLE' head up A Street into the News Building. Inside the News Building attempt to use the PoliceTron 3000 and the lady will tell you she is waiting for a call about some crime. Note the crime she is waiting for and then switch to the agent in the Sheriff's office.' USE' the PoliceTron 3000 to send out a call detailing the exact crime the lady is waiting to hear about.
Switch back to the agent in the News Building to see the lady leave. ' PICK UP' the ' MAP' off the wall and ' USE' it on the ' PRINTING MACHINE'. ' USE THE NICKLE ON THE MACHINE' as well to print a copy of the map. Place the original back on the wall and ' PICK UP MAP COPY' from the machine.Now, head back to the Outskirts, take the curvy path upward and head to the Vista. Attempt to travel to the County and the Sheriff will stop you.
Show him your ' MAP' and he will let you through, finally ending Part Two.