Starship Titanic Music Room
Starship titanic walkthrough English, step by step. You start the game in your living room. You can't do much here but you hear soothing classical music. You can just see your TV in the lower left corner of your screen. The TV or the Succ-U-Bus. If there is a device that can be operated in a room of the Titanic, the image of that device. Starship Titanic is a science-fiction adventure set aboard a colossal spaceship (which is named after a fairly well-known cruise ship fro.
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To do:. A beta for this game has been uploaded to Archive.org out of seemingly thin air, and so the data-mining adventure begins anew (Needs exploring!). Some YouTube playthroughs show the Missive-O-Mat E-Mail system with a harder to read dark blue shorter font, instead of the taller olive green one, as well as white outlines around the buttons. Is this a version difference?Starship TitanicAlso known as: Raumschiff Titanic (DE)Developer:Publisher:Platforms:,Released in US: March 31, 1998Released in EU: February 10, 1998This game has.This game has a.This game has.This game has.This game has.This game has.This game has.What's going on here? I'm not writing a wiki description! I'm a parrot not a description writer!
I'm not some Ash-Throated Flycatcher you can get to write some description! You want a description you go and ask a Band-Rumped Storm-Petrel!
You go and ask an Atlantic Puffin. They'll knock off a description for you, an Atlantic Puffin will, for just half a sardine. I'm a parrot, you hear, a parrot! I don't do this stuff!Alright, give us a nut and I'll do it. (Source: ) Unknown PortraitsThe small portraits seen here were originally used by the PET as seen in the games 397 beta, but go unused now. The remaining character portraits don't seem to be used anywhere. There is also a portrait for an unused bot.
Interestingly, the unused bot is shown in a in the First Class In-Flight Magazine included with the 1st Class Cruise Kit version of the game. Judging by the apparent size of this character, it would have always been below your viewpoint, so what it was ever used for remains a mystery.Interestingly, Maitre D is not present.
Unused Videos Magazine in SGT desk drawerStarship Titanic beta 397 has an alternate magazine sequence compared to the final game. In the final game, after assembling your room correctly and turning the television to the correct channel, you are able to exit your room and retrieve a magazine with the upgrade coupon from the SGT lobby Succ-U-Bus. In the beta however, after assembling your room, you are asked to open your desk drawer to receive the magazine, and indeed, it appears there after watching the advert. This video, but goes unused in the final game since the solution changed. You still can't read the magazine upclose in either the beta or the final. Unknown RoomInside a used video is a clip that the game never plays of an unused room containing six unlabled buttons.
It can be seen, just for a moment, at 0:14. It has the same door, a similar size, and the same amount of buttons as the Pellerator. From the reflections on the door and the video that the clip is in, this room would have been at the Top of the Well. It's worth noting that there is a mysterious wall on the opposite side of the Pellerator, breaking the otherwise perfectly symmetrical design of the Well, that taunts you if you tap on it. From the reflection on the door, this room might have been accessible there once, but note that if you look carefully, the wall can be seen still in place in the very same video. LiftBot's HandleA somewhat poorly animated video of the LiftBot using his handle.
The camera immediately turns to the right and locks when you ask for a floor, so the LiftBot is always offscreen when changing floors. Also, this LiftBot has no face. This could indicate that this is LiftBot number 4. LiftBot 4 is special in that before getting his real head back, he will randomly change floor every now and then, forcing you to use a TV to locate him.
Perhaps this video would be used while you were in the lift, to hint at the malfunction. In-game however, LiftBot 4 is static until he gets his real head back, at which point he acts as a normal LiftBot. Unused SGT Lobby NodeThe SGT lobby has a clip for looking up while in front of the SGT Restaurant door. There's no node to look up there in-game. There is an odd object on the ceiling here, and while it can be seen off to the side in two other looking up nodes that are used, it's directly visible in this unused one. The object seems to serve no purpose, possibly why this clip goes unused (The other two looking up clips it can be seen from show the SGT doors, and so have a purpose). This video also edits out the rest of the (used) SGT lobby clips for your convenience.
Note that clicking the the object in one of the used views oddly plays the same sound as when clicking a balcony room door, but displays no message. Unused Ending ClipBetter known than the other clips, the ending video for the game contains two endings, one with fireworks outside the ship, and one where the ship explodes, which is triggered if you fail to disarm the bomb before finishing the game.
However, the first clip with fireworks is not used for the ending in which you do disarm the bomb, instead another separate video is used where the view of the Titanic just fades to black. Supposedly, Tim Browse of The Digital Village, in response to rumours about the fireworks ending, said that there was nothing more than the two known endings, and that the clip was for 'orphaned ideas that were not used'.
The doorbot plays a different animation before explaining the inventory to you. Instead of awkwardly gesturing to the right twice, he now plays his rolling eyes animation before continuing.
He also plays this animation much more frequently when idle. Instead of translating the English text within prerendered scenes of the game, all instances were changed to Blerontinian, the language of the planet the Titanic was launched from. To accomidate this, a new PET menu was added which automatically translates the on screen Blerontinian to German.
The text defining your current PET page has been pasted over with a new small background to accomidate the German translation, as it appears the original asset was probably not designed with translation in mind. This version seems to default to half Music volume and slightly less Parrot volume. DatasideTransporterOne of the few remaining references to the scrapped DataSide and MatterSide sequence planned for the game. The MatterSide is what we see in the final game, with a point and click interface taking place on a prerendered ship. The DataSide on the other hand was planned to be a realtime rendered 3D space set in a Virtual Reality inside the Titanic's systems. The navigation sequence on the bridge in the final game may be recycled from the real-time rendering engine.
The novel still makes use of MatterSide and DataSide.