Sly 2 Band Of Thieves Iso
Shinobido: Way of the Ninja. Silent Hill 2 (Greatest Hits) Silent Hill 3. Language: English. Genre: Action/Platformer. Language: English. Genre: Action.
The epic failure of the original Sly Raccoon over in Europe is a regular bone of contention with any platform gaming aficionado, and completely nonsensical in the context of Jak and Ratchet's respective successes. Anyone who played Sucker Punch's near classic will tell you it's easily up there with the original Jak as one of the best platformers of its generation, but yet upon its January 2003 release stiffed even more spectacularly than fellow first party title ICO did, despite impressive US sales.
We can only point the finger at Sony Europe's often mystifying indifference to SCEA's output for its almost invisible launch. This wasn't to be the first occasion that a US-developed Sony first party game was to receive a 'stealth launch', but it didn't slip past us unnoticed. There's barely been a better game in the genre since and the prospect of a more challenging and fleshed out sequel had us more excited, in truth, than another quick-fire Jak or Ratchet launch.The easiest, laziest way to sum up Sly Racoon was to describe it as a kids' game. The cutesy toon-shaded visuals struck instant comparisons with bright and bouncy weekend morning cartoons, but the smart humour, wonderfully-observed voiceovers and technical grace marked it out as something much more than your average run and jump. To really give the game its dues, it's still one of the most technically accomplished games we've seen, with intelligent controls and a camera system to die for in the choppy waters of awkward 3D. If you're looking for the polar opposite to Galleon's lurching insanity, you've come to the right game.
Tweak my fun dialIf there was anything ultimately disappointing about Sly Raccoon, it was too short. Over and done with well within 10 hours, you were left wanting more. Was it too easy? Had it have been, you'd have been bored well before the end, and moved on.
It's difficulty was perfectly pitched, with a sensible control system that took all the associated frustration away from doing death defying leaps of faith, with a well-timed stab of the circle button allowing the nimble Raccoon to land on the most improbably placed spires and wires. It's fun over realism in the most spectacular way, and allows - for the most part - some of the most useful camera positioning ever seen in a platformer.In essence all Sucker Punch had to do was make a longer sequel, possibly more challenging with a few more moves, and string it together with the same excellent narrative structure. It couldn't fail. It doesn't fail.As with all platform games in the history of the universe, whatever you've destroyed in the last game comes back to haunt you, and the same holds true here, with the various parts of the Clockwerk fiend that you smashed up in the original now in the hands of a posse of evildoers, using each for their own nefarious ends. It's predictably up to Sly, Bentley and Murray to wrestle these parts back and make sure they never get reassembled, and hence each of the game's eight chapters are constructed around a hugely amusing series of elaborate heists as the brains of Bentley works out how to utilise the stealth of Sly and the brawn of Murray to snatch them back. More twists than a rollercoasterLast time out we were faced with a similar number of challenges in fairly small self-contained hubs, each with their own series of locked doors that granted access to specific levels.
This time, the hub system largely remains, but has now been expanded to almost city-sized proportions, with some of the game's tasks taking place within each area, and some within the many buildings dotted around. Architecturally, they're multi-levelled, sprawling, intricate twisty-turny mazes that often take a good while to become familiar with.
At first the size and construction of these super-hubs can be quite a source of confusion as you bounce around attempting to avoid the many powerful sentries, while simultaneously attempting to work out where to go next. To help out with such confusion, clicking down the left stick brings up helpful arrows that reach up to the sky in order to guide you to the various missions that might be available at any given time. Although it's still ostensibly linear in structure, sometimes there are three or more choices available to you in terms of missions, so it's very much a case of plumping for the one nearest or the one playable with the currently selected character, with the odd mission thrown in for Bentley the Turtle or Murray the Hippo.For the first couple of episodes the new structure can take a long time to get used to, as the play area is such a twisting turning mass that even working out how to get to the start of a mission can be a challenge. Episode 2, in that respect, is the worst in the entire game for confusing the hell out of you, and probably should have been saved for later in the game when you're a bit more acclimatised to the whole process of exploration. The levels contained within, though, are another varied mass of excellence; almost always entertaining, challenging without resorting to realms of ridiculousness and, above all, fun. What's more, there are an absolute stack of them, with each episode consisting of around ten different tasks. Sly 2 isn't the sort of game you'll be finishing in a hurray, with our total game time for the first run through clocking in at three to four hours an episode, with well over twenty hours in total.The key to any game's long term enjoyment is keeping things varied, only repeating the enjoyable bits and making sure the onerous tasks are kept to a minimum.
In most senses Sly 2 achieves all of these, only occasionally blotting its copybook with what amounts to attempting to pad out the experience unnecessarily. Kicking off with the positives, there are almost too many standout moments to mention; one minute you're being bounced high into the air to land smack bang on a runaway train caboose, the next you're hang gliding across thermals dodging vicious Eagles, or driving a tank around blowing up everything in sight, or performing daring bombing raids in an RC chopper, or hacking a computer via the means of a 2D retro shooter complete with hilariously monotonous bloops and bleeps. The highlights would almost fill a feature on its own and every episode has at least two moments that will have every gamer grinning ear to ear.
Hit the bottleIn the main, though, you're performing the usual stealth platforming routine of trying to creep past sentries undetected (or performing your juggle/smash stealth kill), nicking keys, dodging laser trip wires and leaping acrobatically on the way to flicking the latest in a series of switches that will allow the next phase of your dastardly plan to get underway. Along the way, anything you bash into submission, inanimate or otherwise, will explode into a shower of coins which you can eventually put towards buying new abilities in the game's ThiefNet shop, such as Thief Reflexes, which let you slow down the game to a crawl.
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Select your angle, power, and fire over 45 distinct weapons at your opponent. All the excitement of lobbing projectiles over a mound of dirt without all the complicated details found in most artillery games. Pocket tanks game online free play. Pocket Tanks is designed to be easy to learn, and fun to master. There is an innovative Weapon Shop to keep the game moving fast and a Target Practice mode for experimenting with all the weapons 'no holds barred!'
- Publisher:EA Games
- US, EU
- Genre:Racing
- NA: October 2, 2002
EU: October 25, 2002
Need for Speed - Hot Pursuit 2 is a street racing game and is the sixth installment in the Need for Speed series developed by EA Black Box, first released in February 2002. Maintaining the gameplay of the previous versions, players have to compete with other racers while facing police cars. There are two main game modes in the game: World Racing Championship and Hot Pursuit Ultimate Racer. The World Racing Championship takes players to a tournament where players will have to compete with many other riders through many races to find the champion, the Hot Pursuit Ultimate Racer is the race that players will encounter police, before seeing them you will hear the siren. In addition to the two main modes, players can also participate in many other additional game modes such as Delivery, Sprint, Time Trial, and Lap Knockout. Players can also become police, arresting offenders by crashing into their vehicles. There are over 20 different designs that you can use, you can also upgrade to make them stronger. With so many racetracks and environments designed to provide the most authentic racing experience.