The King Of Fighters Game
DescriptionThis is a 2D Arcade Fighting Game. It is a side scroller based on the side scrolling street fighting games popular in the public arcades of the 90's. You are a one man fighting machine, fighting and beating hoards of enemy goons coming your way.
The King of Fighters is a series of fighting games developed by SNK Playmore. Originally, the. In Japan on the PlayStation 2 retitled The King of Fighters 2002 Unlimited Match. The series, The King of Fighters XII forgoes the team structure of previous games and all. The King of Fighters XIII. The King of Fighters XIV. Arcade Games, Neo Geo, Neo Geo CD, Saturn, Game Boy, PlayStation, Xbox One, PlayStation 4, Nintendo Switch Out of the storm of battle comes 24 fighters from around the world who are invited to enter the King of Fighters '95 tournament. Omega Rugal is alive and out to seek revenge on the participants who destroyed him and his plan to rule the world.
You have to finish off all the bad guys before you are allowed to move onto the next level. There are lots of good looking Martial arts moves and combos to use. Instructions High / Low Kick = Use 'U' or 'K' Keys Punch = Use 'J' Key Smack = Use 'L' Key Special Moves = Use I, O & P Keys Embed this game.
OverviewThe King of Fighters XI is a 2D tag-team fighting game developed and released by for (running the -based hardware) in October 26, 2005.The eleventh main installment of the series, King of Fighters XI builds upon the 3-on-3 tag-team style of by adding a new Special Attack button and a new tactical meter (the Skill Gauge system, which is utilized for special techniques). It also shakes up some of the series's roster, marking the absence of some of the series's mainstays (such as and ) while adding new hidden from SNK's earlier games ( and ).Set during the second part of the Ash Saga story arc, the game's story takes place during another King of Fighters martial arts tournament (again hosted by ). As with previous tournaments, it has a hidden agenda relating to the current antagonistic force (as the mysterious 'Those from the Past' organization continues their plan to break the seal). The game's protagonist, also continues with his mysterious plan.The console port of the game was released on the in Japan (on June 22, 2006), Europe (by on July 6, 2007), and North America (on November 13, 2007).
Along with a new Challenge Mode (used for unlocking characters), this version includes five characters from their appearances. This version was later digitally re-released for later PlayStation consoles (via ) in Japan on December 17, 2014. GameplayThe game includes four basic attack buttons (Light Punch, Light Kick, Strong Punch, Strong Kick) and a special new attack button (the Special Attack, which was done in some of the previous games by pressing both Strong buttons).Like previous games in the series, King of Fighters XI has some techniques that can be vital to each player's playstyle. This includes (allowing players to make a short horizontal hop by pressing the joystick twice in a direction), and. Psychonauts walkthrough.
Shift - Allows the player to another character to take their character's place. The fighter jumping in is based on the button combination (either both Punch buttons or both Kick buttons). Normal shifts can only be done when the character is not jumping, attacking, being hit, blocking, or knocked on the ground. Shifting is done automatically when the current character is KO'd.
Emergency Evasion - Allows the player to forwards or backwards to dodge attacks by pressing both Light buttons and moving the joystick in a direction. Emergency evasions can only be done when the character is not jumping or being hit. It can be done while being knocked on the ground (for a recovery roll), can be cancelled from non-jumping connected normal attacks (at the cost of one full Power Stock), and can be (at the cost of one full Power Stock). Guard Cancel Attack - Allows the player to into a knockback attack by pressing the Special Attack button, at the cost of one full Power Stock.Skill Gauge TechniquesAlong with the new Special Attack button, the game's primary new feature is the Skill Gauge system, which consists of a meter that builds up over time. A 'stock' is automatically stored when the meter fills up (up to two stocks) and can be used to activate the following techniques:. Quick Shift - Uses one Stock. Allows the player to cancel non-jumping connected normal attacks (and some special attacks) into a Shift, allowing them to continue the combo with another character.
The fighter jumping in is based on the button combination (either both Punch buttons or both Kick buttons) and pressing another button determines if (and what type) of attack the fighter will jump in with. Saving Shift - Uses both Stocks. Allows the player to interrupt most enemy attacks (when they connect and the player is not in the air) with a Shift. The fighter jumping in is based on the button combination (either both Punch buttons or both Kick buttons) and automatically performs a jumping attack that deals no damage (but knocks the opponent down). Super Cancel - Uses one Stock.
Allows players to cancel certain parts of the characters's Super Move into another Super Move.