Mega Man X8

The basic gameplay in X8 should be pretty familiar to any Mega Man fan. Rather than the sort of 2D-3D mishmash found in the last game, X8 is mostly a 2D-style side-scroller, with a couple of.

Items GuideUnlike previous installments of the X series, you won't find ready-to-use items scattered throughout stages. Instead, X8 features a chip development system where you'll develop individual parts for each Hunter to enhance their abilities by collecting Metals. Hidden in stages are valuable Rare Metals, giving you the best abilities to develop.Eight of Dr.

Light's capsules also await recovery, and upon finding the first capsule Dr. Light will give X the Neutral Armor which you can customize with the eight parts that make up the Icarus and Hermes Armor. Special armor suits are also available for the Hunters, as well as three additional unlockable characters. Read on for all the details. Unlockable charactersAlia, along with the other two Navigators only become available in the Chip Development screen after restarting the game with New Game + and using each one as a stage Navigator a few times.Once you've developed their primary weapon (see the for more info), hit Special Weapon while on the character select screen to view your available navigators. To develop chip upgrades for them, press Special Weapon while on the Chip Development screen in the R&D Lab. Alia BusterAlia handles much like X, with standard buster shots and a stronger charged shot.

Be warned though as Alia, unlike X, won't have any extra special armor suits to use, so she won't be able to gain abilities such as Shield Armor and Shock Absorber. Alia can use X's special weapons, but can't charge them up for a secondary shot.Layer RapierLayer boasts a range of special moves much like Zero's, but instead she weilds a Rapier (thin saber) which is just a strong as the Z-Saber. Layer can also unlock the same weapons as Zero, as well as perform the special techniques he gains from defeated bosses.Pallette BulletsPallette utilizes the same abilities as Axl (minus his A-Trans copy-change ability).

She can use all of Axl's special weapons, and can also hover in mid-air. As with Axl, Pallette has unlimited ammo for her weapons, and has no Special Weapon energy gauge.Rare Metal locations (click the chip name for further details) Noah's Park RM#01Chip:Navigator: AliaRight after crossing the large pit outside the jungle Alia will tell you of a rock ledge hidden behind the waterfall ahead. Use Zero's double-jump to reach the Rare Metal hidden above. Note that she'll only give you this intel after re-entering Noah's Park upon clearing it initially.Noah's Park RM#02Chip:Navigator: PalletteYou'll need the Head Parts I upgrade to locate this Metal. Right outside the cave filled with waves of bats, Pallette will hint at using your head to find a Rare Metal nearby. In fact you should just be able to spot a few Metals up at the top of the screen in a sealed-off alcove.Over on the right the alcove is sealed by a cluster of boulders which can only be destroyed by using the Icarus Armor's Head Part ability. Jump up into the boulders and the energy field X generates around himself will literally shred the boulders to clear your path.Booster Forest RM#01Chip:Navigator: NoneUpon reaching the area where you'll have multiple paths to choose from, leave the Chimera Armor above (if you've got it) and drop down to the very bottom path.

Earlier in the stage you'll have faced a floating legless Reploid using its fists to attack you with.Destroy this foe with Axl's Copy Shot and it'll leave behind an A-Trans unit. You'l need it to reach this Rare Metal. Back in the dividing path, in the very bottom left corner of the area you'll spot a narrow opening in the wall too small to walk through.Use the A-Trans to assume the shape of the hovering Reploid and roll through to find a small room filled with Metals and this Rare Metal.Booster Forest RM#02Chip:Navigator: NoneOnce again you'll need the Chimera Armor, along with X and the Crystal Wall's charged shot to find this Rare Metal.

Upon reaching the dividing path, use the Chimera Armor to break through the opening blocked by two blue crates and proceed onward.Jump onto the spiked conveyer belt and walk up to the floating platform blocking the armor's way. Jump out to allow the armor to pass under the platform and quickly destroy the floating Reploid above before it grabs you in its electrical field. Land back in the armor and quickly jump over the small pit to the platform on the other side.Leave the armor here and jump across to the following conveyer belt. Shoot down the floating turret then blast the blue switch on the wall to lower a large platform.

Go back and bring the Chimera Armor to the platform before jumping out and shooting the blue switch again to raise the lift up.Make your way up to the armor, then destroy the two blue crates blocking the alcove above. Finally, walk into the alcove and fire the Crystal Wall's charged shot to reveal this Rare Metal.Booster Forest RM#03Chip:Navigator: NoneThis Rare Metal will be tricky to reach, and requires Axl, the Prickle Barrier and the Chimera Armor to reach safely. Beyond the second room full of Ride Armor foes, you'll find a large open room with a floating platform, a range of Metals and a lone Bulbrite. Destroy the Bulbrite then jump onto the first platform.You'll slowly lower down, as soon as you're level with the horizontal row of Metals jump right to find a second platform.

Before this one lowers too much jump cross to the ledge ahead. Here you'll find a spiked conveyer belt running under a platform.At this point make sure you've grabbbed an A-Trans capsule from one of the hovering legless Reploids (if not, there's one at the end of the platform above the conveyer). Have Axl ready and the A-Trans already selected while you're in the armor.

Park it on top of the conveyer and jump out. As it rolls along to the right, quickly assume the form of the hovering Reploid and make sure you're in the ball shape.Drop down onto the spikes, but don't worry as the Prickle Barrier will protect you. While you're still flashing quickly follow the Chimera Armor to the platform on the far right. Once you're there, immediately press the Switch Character button to return to Axl's normal form.

Jump in the armor and you'll be taken by the platform through the background.You'll pick up a range of Metals along the way, while finallly grabbing this Rare Metal at the end.Troia Base RM#01Chip:Navigator: NoneLate in this stage you'll exit one of the training rooms to find a huge chasm before you.

Getamped indonesia. Mega Man X8, known as Rockman X8 in Japan, is a developed by and for the Sony. It is the eighth and, to date, final game in the series (excluding spin-offs and remakes). It was first released in North America on December 7, 2004. The PS2 version, as well as a iteration, were released in Japan and Europe the following year.

On December 16, 2015 it was released on in Japan. It was re-released for Windows via, and in July 24, 2018 worldwide and July 26, 2018 in Japan as a part of Mega Man X Legacy Collection 2 ( Rockman X Anniversary Collection 2 in Japan) which was published the new publisher.The plot of Mega Man X8 focuses on the abduction of a next-generation 'Reploid' from the construction site of a, and the subsequent pursuit of his captors.

During the course of game play the motivations of these captors comes into focus, and it is up to the heroes, led by, to stop them. The gameplay of Mega Man X8 is similar to the other games in the series, in which the player must complete a series of stages. Defeating their bosses will earn that player character its special weapon which differs between each character.Although Mega Man X8 uses like, the development team chose not to opt for 3D gameplay, instead opting for 2.5D gameplay. The game was met with a mixed to average reception. Contents Plot See also:The story is set during the late 21XX. The rebellions across the past years continue, seemingly with no possible solution.

To escape these troubles, mankind has begun the next generation of research and development by constructing an orbital elevator able to take equipment and handwork to the moon which they seek to colonize. This operation is labeled as the 'Jakob Project', with the orbital elevator bearing its name, and a Reploid named Lumine is placed in charge of the project. As another part of the project, an advanced generation of Reploids is dispatched to the moon surface in order to work on the project. These are able to use DNA data to change their shapes.

They are the perfect workers because they can change their shape according to a task, and have subroutines built in to prevent them from going (in, it was revealed that is the first of his kind, a prototype ).Everything seems to be running smoothly until, who has apparently been resurrected from his earlier defeat in, kidnaps Lumine for unknown reasons. It becomes the ' mission to rescue him. However, what the Hunters do not know is that has returned.

Contained on every single copy chip in these robots is Sigma's own DNA, meaning that the next-generation 'Maverick-Proof' are in fact able to go Maverick. Sigma seeks to remove the 'old generation' and repopulate it with his 'children'. When Sigma is defeated in his palace, Lumine steps in to take the entire operation over and kill the Maverick Hunters. Lumine gloats to the Hunters that, in order for evolution to take its course, he and his fellow new-generation Reploids must destroy both humans and 'obsolete' Reploids. After a massive struggle, Lumine is defeated.

When Axl walks up to Lumine's body, however, he is shocked as a tentacle springs from it and damages the crystal on his head. As the three different characters ride back down the Jakob Elevator, Zero wonders if he no longer has to fight now that Sigma is dead for good, while X ponders Lumine's words on evolution.

Axl is unconscious, but his shattered crystal can be seen glowing with a tiny fragment of a crystal shard.GameplayOverall gameplay in Mega Man X8 is mostly similar to previous games and has removed the 3D style from Mega Man X7 in favor of a 2.5D style, although 2 of the stages, namely 'Central White' and 'Dynasty', are fully 3D. After an introductory, Mega Man X8 presents the player with a choice of 8 stages, with a serving as the stage. After defeating the 8 bosses, a series of stages open up for the player to complete in linear progression until the final boss is defeated. This game also has an option of three difficulty modes, with slight differences between each mode.The player starts the game with access to three playable characters: X, a shooter able to wear multiple armors that can be found hidden in the stages; Axl, a shooter able to transform into enemies and fire in any direction; and Zero, a sword fighter able to double jump. Additionally, Zero can equip additional weapons that can be purchased as chips at the store such as hammers and additional swords after finding a certain Rare Force Metal for it, excluding one of the weapons which is only available for purchase upon completing the game with Zero or entering the code in the title screen of the PlayStation 2 and Mega Man Legacy Collection 2 versions. Axl's gameplay had been slightly reworked to make him more different from X, such as gaining the ability to acquire new guns after defeating each boss, instead of gaining their weapon. X8 introduces new mechanics to the game; the first is Guard Break, which can break enemy defenses when enemies are attacked with certain weapons.

The second is Double Attack, where the playable character and the chosen partner character perform a screen-filling attack that causes heavy damage to all enemies on screen. Additionally, X's new armor, the Neutral Armor, can be customized with parts that can either form two new armors the Icarus or Hermes armor, or mixed together for different effects. However, mixed parts of armors are not as effective as complete armors which lack the Giga attack ability, forcing players to choose wisely when building armors.Two characters can be selected to go to a stage, while a navigator can be assigned to assist the player. Depending on the navigator's qualities, the character will be informed about the stages' hidden paths or boss weaknesses. In every stage, the characters can obtain items that can be used in a shop to buy upgrades. The three navigators can also be unlocked as the playable characters by buying chips after completing the game in the Normal or Hard levels or entering the code in the title screen of the PlayStation 2 version and later Mega Man X Legacy Collection 2 re-release.Much like with X7, players can start a new game from an old save file upon completion of the previous game, and keep any chips that were purchased in the store.

Players also have the option of starting fresh by deleting any of these chips and repurchasing them later.DevelopmentMega Man X8 was developed. The game's direct predecessor, was the first entry in the Mega Man X series to feature full, as well as 3D gameplay. However, as stated by Capcom producer and original Mega Man illustrator, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style. Inafune himself was not involved in the production of Mega Man X8, although the game's art designers did consult with him before changing the overall style of the characters. The game's main illustrator, Tatsuya Yoshikawa, was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast.

Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of figures.The musical score for Mega Man X8 was composed by with the additional music by,. The 51-song Rockman X8 Original Soundtrack was released in Japan on April 13, 2005. The Japanese opening theme for PlayStation 2 (also available for PC platform in any regional version, including Europe which had received the North American opening theme in the European PlayStation 2 version) is 'Wild Fang' by; the band had previously done themes for. However, the theme was not included in the soundtrack and was even omitted on the game's localization in English for PS2 platform.Rockman X8 Original Soundtrack (1:15:56)No.TitleWriter(s)Length1.' Theme Of 'RockmanX8'2.'

Noah's Park'3.' Intrusion Crabz-Y'4.' VS Maverick'&5.'

Troia BassPassage'&6.' Troia BassForwarding'&7.' Pitch BlackSneaking'9.' Pitch BlackDiscovery'&10.'

InfernoGoing up'&13.' Central White'14.' Metal ValleyEvade'&15.' Metal ValleyOverheat'16.' Booster Forest'&17.' Booster ForestRide Armor 'CYCLOPS'18.'

VS Boss Demo'19.' VS 8Boss'&20.' Angry 8Boss'&21.' Jakob', &22.' GatewayEscape', &25.' VS CopySigma'&26.' Sigma Palace'27.'

Jotun valhalla edition all bosses. Fight them using only your massive two-handed axe, the blessings of the Gods and your skills!Jotun: Valhalla Edition features Valhalla Mode, the ultimate battle against even fiercer versions of the Jotun! A true challenge for those who wish to impress the Gods! Features.

VS Sigma Demo'&28.' VS Sigma'&29.' VS LuminThe first form'30.' VS Lumin Demo'&31.' VS LuminThe second form'32.'

Paradise Lost'33.' Intermission', &34.' Dr.Light's Capsule'&35.' Hunter BaseGoing to the front'37.' Hunter BaseDoubt'&38.' Hunter BaseWickedness'&39.' Stage Start'40.'

Stage Clear'&41.' DemoDeepening mystery'47.' DemoSorrow', &48.' DemoWith the Hunter Base'51.' Ending'&A version of Mega Man X8 was released in Asia, Europe, and as a download from in North America.

This version can run in windowed mode, in addition to, and includes mouse and keyboard features, although it does support using a. The Windows version also features several languages and the possibility to toggle between Japanese and English voices, which can be changed from the main menu or after starting a new game. All of the music and cutscene dialogue is encoded in format.ReceptionMega Man X8 received a generally mixed to average reception. It was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of. Praised the game for its mixture of 2D and 3D, and its camera system, saying 'Thankfully the transition from one plane to another is pretty seamless and isn't the bothersome chore that switches in X7 were. It's an easy and totally acceptable gameplay method and one that should have been used in 2003 to begin with.' On the other hand, criticized the game for its level design, which often made the game extremely frustrating to play.

They also derided the story, remarking that it 'dabbles in a lot of nonsensical anime-style ramblings about things that are of little importance to the actual game.' According to, Mega Man X8 was the tenth best-selling game in Japan during its week of release at 14,927 units. A total of 35,546 units were sold in the region by the end of 2005. Notes. Released under the brand nameReferences. Surette, Tim (January 9, 2007).

Retrieved 2010-06-25. Dunham, Jeremy (January 10, 2005). Retrieved 2010-06-25. ↑ Mega Man X: Official Complete Works. January 6, 2010.

Pp. 69–77. (in German). Retrieved 2011-07-29. Carter, Chris (December 16, 2015). Retrieved 2018-06-27.Capcom Unity.

Suleputer staff. (in Japanese). Retrieved April 22, 2012. Game Watch staff (January 17, 2005).

(in Japanese). Retrieved April 22, 2012. Retrieved 2010-06-28. Cite error: Invalid tag;no text was provided for refs named IGN. Cite error: Invalid tag;no text was provided for refs named GameSpotreview. Freund, Josh (March 17, 2005). Archived from on June 11, 2011.

Retrieved 2010-06-20. Archived from on 2015-06-27. Retrieved 2010-06-20.19.External links. at. (in Japanese).